I enjoy wargaming.
No really! I enjoy pushing little metal/plastic dudes around a table, beating up other little dudes with dice.
I enjoy tabletop gaming.
DND and Pathfinder are two games that I do enjoy. I like making my own character, choosing powers and abilities and having a ball.
So last night, as I laid in bed I had an epiphiny.
I am going to make my own Miniatures ruleset!
Kinda crazy right? Well, I know that I cannot come up with anything complicated, nor would I want to. But I have decided I am going to come up with and design a ruleset that appeals to me first.
Here is what I have decided thus far:
1 – Its a ruleset only. No miniatures. Its going to be one of those “Use your own minis” rulesets.
2 – Its going to be a “Build your own Character” system. Similar to DND / Tabletop games, you will use a balanced system to build each hero in your team.
3 – Skirmish sized. I am a huge fan of small scale games. I aim to have 2-10 models per side.
I also decided on a stat system.
Each model will have the following stats:
HP
Move
Atk
ARM
Range
HP is obviously your hitpoints. Move is how far in inches you can go. Atk is your damage rating. ARM is your Armor. And Range is the max distance you can strike from.
I think I am gonna go with a 2d6 system. To attack you simply choose a target, and roll 2d6 and add your Atk. The defender rolls 2d6 and adds their ARM. For every point you beat their roll, you do a point of damage. Pretty simplistic, right?
Also, I have decided to use a “Talent” system as it were for abilities. Basically, you will have 3 “tiers” of Abilities, each one costing a certain number of points to take.
So lets explain my “Rough Outline” of building a character.
1 – Choose how many points the model will be worth.
2 – Based on that choice, you get a certain number of Stat Points and Ability Points.
3 – Spend your stat points.
3a – HP is 5 per 1 stat point spent
3b – Move is 1 per 1 sp spent
3c – Atk is 1 per 1 sp spent
3d – ARM is 2 per 1 sp spent
3e – Range 1 to 2 sp spent
4 – Spend your ability points. There will be a set number of abilities to choose from, each costing a different number of AP.
5 – Name your new character
6 – FIGHT
Action System: 2 actions per model a round. You can move, attack, use a special ability. You can do any 2 actions in a round. IE Move twice, attack twice, use 2 abilities (but not the same one twice!), Attack and use an Ability, Move attack, Attack move, ect.
Alternating actions. Each person activates a model in alternating turns. IE You activate one, opponent does. If one side runs out of activations, the other side can activate the rest in succession.
To determine who activates first, its a simple roll of 2d6 opposed. Higher score goes first that round.
Point Values: So far my idea to have models be either 1 point, 2 points, or 3 points. A 1 point model gets 10 stat points to spend, and 1 AP. A 2 pointer get 20 stat points, and 3 AP. A 3 pointer gets 30 stat points and 5 AP.
That’s what I have so far. The idea is for abilities to play a big role. Doing things like giving you shields, magic, extra attack options, ect. Hopefully this will work out. We will see.